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Real-time safety intelligence for citizens and the teams who protect them.

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Wolf design system
Foundations
  • Brand
  • Voice and tone
  • Colour
  • Typography
  • Spacing and layout
  • Radius, elevation and borders
  • Motion
  • Iconography
  • Imagery and photography
  • Data visualisation
  • Accessibility
Patterns
  • App shell
  • Hero sections
  • Empty states
  • Error states
  • Skeletons and loading
  • Forms
  • Tables and data density
  • Confirmation and destructive actions
  • Authentication surfaces
Components
  • Button
  • Input
  • Card
  • Badge
  • Dialog
  • Label
  • Textarea
  • Select
  • Checkbox
  • Radio group
  • Switch
  • Form field
  • Tabs
  • Popover
  • Tooltip
  • Accordion
  • Alert dialog
  • Confirm dialog
  • Toast (Sonner)
  • Skeleton
  • Empty state

components

Dialog

A dialog is an interruption — reserve it for moments where the user must complete the task before anything else makes sense. Everything else goes in a popover or a page.

Read the full spec

Trigger and content

Wire any element as the trigger with `DialogTrigger asChild`. The dialog traps focus and is dismissible with Escape or the scrim.

tsx
<Dialog>
  <DialogTrigger asChild>
    <Button>Open dialog</Button>
  </DialogTrigger>
  <DialogContent>
    <DialogHeader>
      <DialogTitle>Share area</DialogTitle>
      <DialogDescription>
        Invite a teammate to this monitored area.
      </DialogDescription>
    </DialogHeader>
    …
    <DialogFooter>
      <Button variant="ghost">Cancel</Button>
      <Button>Send invite</Button>
    </DialogFooter>
  </DialogContent>
</Dialog>

Controlled

Pass `open` and `onOpenChange` to drive the dialog from state. Useful when the dialog is triggered from multiple places or by network events.

tsx
const [open, setOpen] = useState(false);

<Button onClick={() => setOpen(true)}>Open</Button>
<Dialog open={open} onOpenChange={setOpen}>...</Dialog>
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